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Stuff and things!
Websitehttps://lpg.space
Pronounshe/him

This last week, I ported MS80 to support extra large worlds using f64 coordinates.

There's been a bunch of maddening technical work, especially in our renderer, but... it's FINALLY DONE!

Here are some pretty pictures of planets from that work!

#indiedev #gamedev #rustlang

We've also published a roadmap with our next steps as we head towards our Early Access release.

Check out our article here: https://secondhalf.games/news/2023-12-05-ms80-on-steam

MEANWHILE IN SECTOR 80 is Coming Soon on Steam! - Second Half Games

MEANWHILE IN SECTOR 80 is Coming Soon on Steam, wishlist today!

Pew pew pew
PEW PEW PEW

#gamedev #indiedev #rustlang

alternate helmet heating apparatus, this time featuring lasers

#indiedev #gamedev #rustlang

in MS80, you can make a device to cook yourself, if that's what you want

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Here's our fourth dev update for MEANWHILE IN SECTOR 80, a game about being a shipwrecked space engineer!

I'm trying a new format this time around, filled with snazzy WebM gameplay snippets!

https://secondhalf.games/news/2023-09-30-ms80-update-4/

#gamedev #indiedev #rustlang

MS80 Update #4 - Second Half Games

Dev Update #4 for the upcoming game MEANWHILE IN SECTOR 80

Today, I added support for blurred UI panels to yakui and used them to spruce up our in-game UI a little bit!

#rustlang #gamedev #indiedev

I've been spending the week on graphics work. Here's a video of some pretty skies and global illumination!

This is Sébastien Hillaire's atmosphere model ported to wgpu, but without the multiscattering (yet!)

#indiedev #gamedev #rustlang

Put lasers on your head!!

#indiedev #gamedev #rustlang