Llorenç Marti Garcia

26 Followers
33 Following
22 Posts
Software Engineer. I like to make games and tools to make things faster :)

For fun I am writing an HTTP Server in C++ and while I am at the start of the context, I am shocked to learn that HTTP/1.1 protocol is text based!

Its like the cholesterol of internet xDD

#http #cpp

@BartWronski I agree on that, Google has become a pit of ads :D
@demofox @BartWronski I wish it comes out too for macOS but I think I will not be lucky on that front this time.
@gekido Thanks!!! :D
@BartWronski @skylark13 lots of thanks!! :D
@gnomekat Thanks! :D

Hi! technical question, do you happen to know how these “volumetric fogs” are implemented?

Is it some sort of raymarching? SDFs ? Or mahbe rendered mesh in a secondary pass that extraxts the depth from the surface of the volumetric fog from the surface of the objects to compute the color of the fog on that pixel?

Any hint ?

#gamedev #diablo4beta #screenshotsaturday

@meuns All the merges that we do are fast-forward, which involves a rebase first. Not sure if other people follows this principle too. Normal merges without rebase tends to make history non-linear and harder to bisect.
@meuns The idea that I fllow is to make atomic and non-broken commits that keeps things working until the feature is complete. That makes history linear and very easy bisect-able.