Llorenç Marti Garcia

26 Followers
33 Following
22 Posts
Software Engineer. I like to make games and tools to make things faster :)

For fun I am writing an HTTP Server in C++ and while I am at the start of the context, I am shocked to learn that HTTP/1.1 protocol is text based!

Its like the cholesterol of internet xDD

#http #cpp

Hi! technical question, do you happen to know how these “volumetric fogs” are implemented?

Is it some sort of raymarching? SDFs ? Or mahbe rendered mesh in a secondary pass that extraxts the depth from the surface of the volumetric fog from the surface of the objects to compute the color of the fog on that pixel?

Any hint ?

#gamedev #diablo4beta #screenshotsaturday

Happy new year 2023 to all!! :D

#happynewyear

Ok, finally updating to Monterey … :D

#aboutime
#macos

So, I’v been working at IMVU on enabling glow + other features for all the UGC that we have, and I periodically check the assets created by the community and they look really good from my PoV:

Hi guys ? Do you use unit/integration testing for writing 3D engines ?

Here at IMVU we have a multi-platform 3D engine with these stats:

~140.000 lines of C++ code.
~4.000 unit/integration tests.
~50 javascript tests (binding layer).
~70 visual tests.
~100 performance tests.

In my experience this has proven to be fantastic for reducing regressions and speeding up new features development.

I am the only one who hates to have N repos linked together with submodules for the app + 3D engine + other libs, most of them created in-house ?