Leah Ferguson

540 Followers
17 Following
245 Posts
Experiential graphic designer who designs the built environment through graphics, wayfinding, and information architecture. I talk about notes, software, automating my tools, accessibility, neurodiversity, and TTRPGs (inevitably). Come talk nerdy with me!
websitehttps://leahferguson.com
bloghttps://leahferguson.com/blog

@techlifeweb Separate vaults for data privacy. I don’t want notes about confidential employer work on my personal device (nor does my employer for that matter), and I don’t want personal notes on my employer’s device!

My industry volunteer work lives in my personal vault, and I just transfer notes from professional to personal about that as needed.

While reading German folk tales, I am repeatedly struck by the notion that "random encounters" in typical #dnd -type #ttrpg settings are assumed to be _combat_ encounters. While direct attacks by supernatural creatures _do_ occur in folk tales, it is far more common for them to appear, frighten the bejeezus out of a witness, and then vanish again without lasting harm.

Yes, that huge cat with the glowing eyes is scary, but as long as you don't attack it, it won't bother you. A headless horseman might travel along the road, but that doesn't mean he will necessarily try to run you down. And if the Wild Hunt passes overhead, just throw yourself on the ground and you will be safe. And that "little grey man" might shout "Heh! Heh!" and then simply scuttle off into the undergrowth.

This goes even more for more "natural" creatures. Attacking a full party of armored adventurers is a decidedly odd action, if you think about it - creatures who have co-existed with humans will usually have learned to be careful around them, or go extinct. Even if they _do_ attack humans for food, it's more likely they will go after lone stragglers than an entire group of people. So if they attack an adventuring party, they must either be _really_ confident about their success, or too aggressive or stupid to care about their odds.

So if a predator comes across an adventuring party, it needs a reason to attack them outright. If it is defending its territory, it will likely make some threat displays first, since combat is always risky. If it is hunting for food, it will likely follow the party for some time and observe if there is any specimen that might get separated from the herd - but it might give up if the party shows no obvious weaknesses.

So what I am trying to say is: Some random monster charging the PCs in the wilderness is an option, but it should be less common the monster observing or passing by the PCs without actual violence.

@ellane @obsidianmd What theme & font are you using? Because it looks like the font isn’t working on macOS in Obsidian if your files are still legible elsewhere (iOS, other text apps).

Is it still like that after a restart? (Obsidian, or I would even try computer)

Our session zero in #AlchemyVTT was a little rough.

It prompts players to build their PCs before having access to any handouts I made available. They were asked to build characters with no additional information about what the archetypes meant.

It also deleted all of the content warnings I had set up as part of our Safety Tools talk.

And, as far as I can tell, it doesn't include any initiative cards for #Vaesen, which is a core mechanic of the game.

I would have loved to playtest this.

How it started: Planning to test out #Vaesen on #AlchemyVTT with some friends, and was curious if a friend could see content I paid for if I made them a GM.

How it’s going: I switched myself to player, and lost all admin access to the game I’m hosting.

This is why you test systems and games with people you trust…

#ttrpg

I set out at the start of the year, wanting to try 20 different #TTRPG games in 2024. It’s only August, and I've already reached that goal with a diverse assortment of games… and more yet to come through the remainder of the year!

Tonight I'm prepping to GM a player-focused and responsive mini-campaign for #Vaesen. Nothing quite like introducing some dark creeping mysterious horror for friends. https://pkm.social/@leah/112061858124789545

Leah Ferguson (@[email protected])

So, @nicole and I have decided we’re going to play over 20 #TTRPG in 2024… or at least try to! We talk about our ambitious plans in a new video: https://www.youtube.com/watch?v=ZvtWshqky4I The good news is that it's March, and I've already played eight different games or systems so far this year! The bad news… only two of them ( #CandelaObscura & #BladesInTheDark) are on that list. At least we have the rest of the year left!

PKM.social
I’ve heard nothing but good things (and lots of it!) about @bobdoto’s new book. 💜 https://mastodon.social/@macsparky/112882051699173431
@mbessey Glad you liked it! “Super-intense” is a great way to put it.

I just wrapped up running another session of #AliceIsMissing, which has been one of the most immersive #ttrpg games I've played. It's a silent roleplaying game played in a very short time span (90 min of active game time) through text messaging.

One of my favourite things about it is that it features both collaborative world-building and character relationships, creating for richer connections for players before the start of the game.

It's also less than $4 right now. https://www.drivethrurpg.com/en/product/321387/alice-is-missing-a-silent-roleplaying-game

DriveThruRPG

I did not have an Assassin’s Creed and Les Misérables mashup on my Olympics bingo card.

(I also don’t have an Olympics bingo card.)