This is the current state of the sky ray marcher shader.
- Rayleigh
- Mie
- Ozone
multiple scattering approximation via an isotropic injection for Rayleigh and a secondary, softer double lobe mie phase.
Right now working on polishing and optimization.
It will be fully free and open source for #Godotengine !
If you are a position to support me, even a couple of dollars are a world for me right now and allows me to make the working hours softer with a soda.
