This is the current state of the sky ray marcher shader.

- Rayleigh
- Mie
- Ozone

multiple scattering approximation via an isotropic injection for Rayleigh and a secondary, softer double lobe mie phase.

Right now working on polishing and optimization.

It will be fully free and open source for #Godotengine !

If you are a position to support me, even a couple of dollars are a world for me right now and allows me to make the working hours softer with a soda.

https://ko-fi.com/yosoyfreeman