Does the Remake of Resident Evil 4 effectively replace the original? Or does the original keep its crown?
It's always reassuring when animations don't cause everything to explode. Need to update the UI to add animation controls.
https://t.co/8ACR6a4Kro
Kion on Twitter
βIt's always reassuring when animations don't cause everything to explode. Need to update the UI to add animation controls.β
TwitterNotes for animations in MML2:
https://t.co/r8h5DxFaVG
Taking Notes for Animations
The next step of working with Megaman Legends 2 is implementing the animations. Over the last week I've spent some time working on documenting the geometry model for the entities. And it's something t...
EvernoteGot through writing the mesh format used in Megaman Legends 2.
https://t.co/BZ0toJX1ByHow much internet is too much internet?
https://t.co/tMcapzaP8K
Man-horse has a drum-off with a goat
YouTubeAdded more documentation for reading bones for the mesh:
https://t.co/QhhZE3cBoPStarted writing documentation for meshes in megaman legends 2. I've only gotten partway through and there are so many BS edge cases to cover.
https://t.co/BZ0toJX1ByI's okay to give me friendly reminders to fill more of it in.
https://t.co/kHNvO9Ft5P
Kion on Twitter
βI's okay to give me friendly reminders to fill more of it in.β
TwitterAdded a bunch of placeholders for documentation to start filling out what I can as I go along.
https://t.co/4LLGRP1FR6Introduction
The purpose of this documentation is to provide information for various 3d formats.
That way, I can debug in nodejs and then drop in the browser when needed. Added support for prs, zpr and narc.
https://t.co/yDqNw862H2
archiveunpacker
A collection of tools for decompressing and decrypting archives. Latest version: 0.0.2, last published: 32 minutes ago. Start using archiveunpacker in your project by running `npm i archiveunpacker`. There are no other projects in the npm registry using archiveunpacker.
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