Korruptor - Triple Eh?

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332 Posts

Ex AAA, now Triple Eh?

Contributed to: Sudeki, Tron 2.0, Black Hawk Down, W.I.T.C.H, Too Human, Project Gotham Racing 2, Neon (Xbox 360 Visualiser), Fable 2, Crackdown, Crackdown 2, Nike+ Fitness, Kinect Star Wars, Kinect Playfit, Kinect Sesame Street, TxK, Polybius. Plus various biz dev bits, publisher antics and cheer leading.

Made: Lumo, Cecconoid, Lumo 2

(He/Him/They)

Homepage:https://www.triple-eh.com
Lumo 2:https://www.triple-eh.com/lumo-2/
Cecconoid:https://www.triple-eh.com/cecconoid/

Just kicking the tyres on the Emscripten build. Genuinely surprised how well it works!

And the demo's not finished, but this'll be a forcing function to make me tidy it up :D

Eggnob - Play the demo

A precision platformer about a flatulent egg. Guide it through 100 traps dressed up as levels. Or don't. Let it die, see if I care.

Triple Eh?

Ben Richards, the first Eggnob Running Man, reports an early completion of the (currently) 13 level demo, in a sub 1 minute time.

That boy's one mean motherfucker!

Productive night listening to @h0ffman while setting up a Neo Geo dev env.

I Can Has Sprites.

The most important sound effect has been added.
It helps, when you're using a LUT in a texture, if you're sampling from the correct MIP. 🤦‍♂️

Slide deck for how the 3D pixel art rendering is done in Never's End. https://gdcvault.com/play/1035701/How-We-Draw-a-3D

Absolutely not what I expected: actual 3D models and a painstakingly tuned pixel art postprocessing system doing line art and everything. Very cool.

How We Draw a 3D Sprite World: The Stylized Art of 'Never's End'

The team at Hypersect wanted to stand out from the competition with the art style of its tactical RPG, Never's End, by solving the problem of rendering a true 3D world as if it was hand-drawn 2D pixel art. In this session, Ryan Juckett (game...

So I’m finally mainlining Linux. Except for Unreal Engine (boo)…

https://triple-aye.com/2026-04-23-Year-of-the-Linux-Desktop.html

I’m fairly sure that now Epic are “skint” they’re gonna flip the switch and UE6 will be UEFN, at which point *poof*.

Year of the Linux Desktop

A quick run-down on what I've been working on this week!

Triple Eh? Development Blog
Unreal Engine C++ compilation for Windows under Linux with Wine | TensorWorks

Ark VCS (think like an indie contender for the Perforce crown) just hit 1.0, and by the end of this video I was hooting and hollering

Yeah I doubt I'll use this on current Unreal project cus (Unreal has tight links to Perforce) but next project? Oh hot damn mebs yes https://www.youtube.com/watch?v=XSnIw4siQ6U

EDIT: Wait shoulda finished the video, IT HAS AN UNREAL PLUGIN TOO

... help I am in danger...

Ark 1.0 - Version Control is about to change

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