JRandomNoob

@jrandomnoob
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251 Posts

By the by, Urban Terror turned 25 years old on August 5. I made a pile of 1920×1080 wallpapers to celebrate the occasion: https://www.deviantart.com/jrandomnoob/gallery/97844423/urban-terror-25

#UrbanTerror

Other than the usual FFA/TDM/TS, the map only supports CTF. There are hurt brushes under both flags to make sure you can’t block enemies with your soft squishy body. Given how difficult it is to get from one end of the box to the other, I’m not sure anybody ever managed to cap on this map…

Unsurprisingly, this one has never been repacked.

https://www.youtube.com/watch?v=HFsCrwjKZRE

🧵 2/2

Piping hot action (ut_lava)

YouTube

Author: Bar-B-Q
BSP date: October 18, 2002
Included in 2.6

Fun Time Lava! can only be described as a troll map and I have no idea why it was ever included in the game. It’s a simple box filled with bobbing platforms, each one moving at a different speed and out of phase with others. If you miss a jump, you fall into lava and die. The lack of walljumps in 2.x makes moving around a real pain.

#UrbanTerror #AllMapsEver

🧵 1/2

This map has been repacked three times:
https://urt.li/q3ut4/ut_hotel-classic.pk3
https://urt.li/q3ut4/ut_hotel127.pk3
https://urt.li/q3ut4/ut4_hotel.pk3

ut_hotel127 is the best option for 4.3 (the other two have messed up skyboxes), although it’s missing the elevator music. Rather than being a straight repack, this version has been lightly edited to add CTF and bomb support as well as upgraded spawns — in 1.x, only generic “deathmatch” spawns existed.

🧵 4/4

Despite its surface-level similarity to Nimrod, this map is much smaller and simpler; it’s pretty much impossible to get lost even if you have never played it before. The large number of doors on the upper two floors appears intimidating at first, but only a few of them open (you’ll have to memorize which ones, they aren’t indicated in any way).

A funny detail: the author evidently couldn’t figure out how to flip textures in the editor and instead mirrored some of the images as needed.

🧵 3/4

This is a purely indoors setting — there aren’t even any decorative inaccessible areas, the skybox is right up against the windows (and a few doors that appear to lead straight to a precipitous drop down the side of a skyscraper). The bounding box is smaller than the office on Turnpike, but there are four floors, connected by stairs and an elevator. (The latter is out of order, the players have to climb the cables in the shaft).

🧵 2/4

Author: Carl-Magnus “NRGizeR” Björkell
BSP date: August 3, 2000 (July 31 in the readme)
Included in 1.x

Crown Hotel, being one of the original default maps, enjoyed outsize popularity in the early days of the mod, but quickly fell out of favor as third-party mappers started producing more interesting layouts. When 2.0 was released, this map was abandoned by both the dev team and players.

According to the readme, it was inspired by an AQ2 map called Asylum.

#UrbanTerror #AllMapsEver

🧵 1/4

There are two outdoor areas, only used as CTF spawns and otherwise locked. Some details (attachment points for Mr. Sentries, signs in the last screenshot) are func_walls for some inexplicable reason and not loaded in most modes. I’m not sufficiently well versed in decades-old drama to know who Pyre and OtherBeing were or what they did.

This map has been repacked and works fine in 4.3: https://urt.li/q3ut4/ut_poseidon_fix.pk3

🧵 4/4

None of the tanks can be damaged with bullets or grenades, but a few of them are bombable. (Given that the explosion also destroys some sections of the floor, the broken tiles in the square tanks room seem to hint that at least one previous terror attack has taken place here.)

In addition to fish tanks there’s a cage holding a bright red ibis-like bird and a crocodile, both studiously ignoring each other. If you jump onto the roof of the cage, the crocodile starts growling.

🧵 3/4