Author: Carl-Magnus “NRGizeR” Björkell
BSP date: August 3, 2000 (July 31 in the readme)
Included in 1.x

Crown Hotel, being one of the original default maps, enjoyed outsize popularity in the early days of the mod, but quickly fell out of favor as third-party mappers started producing more interesting layouts. When 2.0 was released, this map was abandoned by both the dev team and players.

According to the readme, it was inspired by an AQ2 map called Asylum.

#UrbanTerror #AllMapsEver

🧵 1/4

This is a purely indoors setting — there aren’t even any decorative inaccessible areas, the skybox is right up against the windows (and a few doors that appear to lead straight to a precipitous drop down the side of a skyscraper). The bounding box is smaller than the office on Turnpike, but there are four floors, connected by stairs and an elevator. (The latter is out of order, the players have to climb the cables in the shaft).

🧵 2/4

Despite its surface-level similarity to Nimrod, this map is much smaller and simpler; it’s pretty much impossible to get lost even if you have never played it before. The large number of doors on the upper two floors appears intimidating at first, but only a few of them open (you’ll have to memorize which ones, they aren’t indicated in any way).

A funny detail: the author evidently couldn’t figure out how to flip textures in the editor and instead mirrored some of the images as needed.

🧵 3/4

This map has been repacked three times:
https://urt.li/q3ut4/ut_hotel-classic.pk3
https://urt.li/q3ut4/ut_hotel127.pk3
https://urt.li/q3ut4/ut4_hotel.pk3

ut_hotel127 is the best option for 4.3 (the other two have messed up skyboxes), although it’s missing the elevator music. Rather than being a straight repack, this version has been lightly edited to add CTF and bomb support as well as upgraded spawns — in 1.x, only generic “deathmatch” spawns existed.

🧵 4/4