@0atman watching your most recent video, Iām struck by what makes Rust so much more approachable and fun than any other language I've tried.
The compiler and clippy conspire to turn solving a problem in to a sequence of (usually) very quick games of whack-a-mole. Once I get over the hurdle of what I want the code to roughly look like, I'm guided on a wave of lots of little dopamine hits. It's thrilling.
I suspect (but won't assume) that you might feel the same way.