Principal Graphics Engineer at Sony Interactive Entertainment. Personal profile, my opinion are my own. Sorry, I understand computers, not peoples. 遊びの限界を超える
@ocornut When I designed an editor with my team ages ago I draw on paper and cut out the basic component. I took all the pieces of paper in a meeting and I used them to explain the relationship between components. At the beginning everyone was laughing about the idea of working with tiny pieces of paper but then it was super use useful for everyone. It's much easier to think with something to view and touch.
@DavitMasia I have to write my own "engine" because I develop samples for PlayStation, the sample usually have to show a specific feature without too much care of other features. For example for VR we really care about latency and control on the submission timing. This is bordeline impossible with the engine you listed.