Christian Sparks

418 Followers
142 Following
87 Posts
He/Him
Opinions are my own
Doing procedural stuff at Heart Machine
Did Tech Art on Way to the Woods
Unfinished project enthusiast
Loves procedural stuff & chocolate milk
Twitterhttps://twitter.com/hippowombat
Bloghttps://napbound.com
Wishlist Snaccoonhttps://store.steampowered.com/app/2001850/Snaccoon/

WIP settlement mgmt/survival game, about a month of nights & weekends

https://www.youtube.com/watch?v=0q6lnCMoQuM

Island Survival/Settlement Management Prototype - UE5

YouTube
Stylized island doodle in UE5
Storm visuals in #UE5
Slowly but surely working on procedural terrain stuff, feeling really good about these results composition-wise.

Marching Cubes night one, testing my understanding of the math

Green = planet radius
Yellow = cube centroids
White = cube verts
Purple = cube segments

Rather than march a complete uniform volume, only march cubes w/ centroids < (planet radius * 1.5) away from planet center.

Fear

In my last post, 365 days ago, I said: "I hadn't intended on doing a trailer for Snaccoon for quite a while." There was good reason for that. Prior to agreeing to presenting a trailer for Snaccoon, I was very happy working on it in my off-hours, experimenting with gameplay with the peace of mind that it was on no one's schedule but my own. I could take breaks whenever I wanted, spend more time with family, because despite it having had some eyes on it, there wasn't a lot of expectation. Then Gam

napbound
Alrighty, last batch of testing images for now. P happy with how this turned out. #UE5
Working on a custom cel shading model in UE5. No post process hacks, a legit shading model in a modified build of 5.1
gonna try and learn how to finish a game
More CS2 Smoke in UE5 stuff