Fear

In my last post, 365 days ago, I said: "I hadn't intended on doing a trailer for Snaccoon for quite a while." There was good reason for that. Prior to agreeing to presenting a trailer for Snaccoon, I was very happy working on it in my off-hours, experimenting with gameplay with the peace of mind that it was on no one's schedule but my own. I could take breaks whenever I wanted, spend more time with family, because despite it having had some eyes on it, there wasn't a lot of expectation. Then Gam

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