| GitHub | https://github.com/BAFurtado |
| GitHub | https://github.com/BAFurtado |
👂🏽Do any #OpenSource #audio geeks know of tools for #Android (especially) and/or #Linux that can set separate equalization for each ear?
Because of #COVID, I have #hearingLoss in my left ear and I would like to boost higher frequencies to get it somewhat equal.
Thanks for any ideas. Please boost if you have audio-smart followers that might have ideas for me, and please wear a mask so this doesn't happen to you.
RT @j_p_albuquerque
2 PhD Scholarships with me @UrbanBigData closing next week🏃♀️:
Participatory urban analytics for modelling urban deprivation w/ @QunshanZhao and @peter_pelias @IDEAMAPSNetwork https://www.findaphd.com/phds/project/ideamaps-phd-scholarship-participatory-urban-analytics-for-modelling-urban-deprivation/?p157280
Capturing Felt Experiences of Place w/ @imadgination03 https://www.findaphd.com/phds/project/coss-phd-studentship-capturing-felt-experiences-of-place/?p157431
RT @ComplexEvo
We are #hiring for a #teaching focused #tenure track position on #complexity , #modelling and #design
@tudelftTBM
Amazing collaborative and trans-disciplinary work environment, where you can grow as an educator!
Pls RT! @cxdig @RofASSS @EuroSocSim
RT @nonmayorpete
Pretty amazing to see how quickly the conversation has turned towards agents powered by language models.
If you'd like to read the paper, check out this link: https://arxiv.org/abs/2304.03442

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.