non-April Fools content:
I've recently started looking into technical details for HardBall 5, as it's a game I enjoyed when I was younger. Ended up making a tool to examine various formats used by the game, though some things are trickier than expected.
For example, graphics (found in .msh files) can be compressed. I've yet to fully understand this format, but it can encode runs of empty pixels. However, splitting those out from regular pixel sequences is non-obvious.
