Ryan

@feidry
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6 Posts
@richtaur Ah yes, the tides of inaction, my home.

We need everybody's help to stabilize this release on schedule, with 4.1 stable expected in just a few weeks (early July).

That means Release Candidate in less than 2 weeks, and to get there we need to make sure we find NOW any regression that could block the release.

Right on schedule, here's Godot **4.1 beta 2**!

It includes a number of important changes, be sure to read the highlights. Notably:
- Opt-out for thread safety checks
- GDExtension compat breaking ptrcall fix
- Better GDScript completion sorting

https://godotengine.org/article/dev-snapshot-godot-4-1-beta-2/

Dev snapshot: Godot 4.1 beta 2

Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.

Godot Engine

@ampersine @arstechnica

Hi, I'm the owner of a 13 year old reddit account. I'm deleting it the moment RiF stops working.