Right on schedule, here's Godot **4.1 beta 2**!

It includes a number of important changes, be sure to read the highlights. Notably:
- Opt-out for thread safety checks
- GDExtension compat breaking ptrcall fix
- Better GDScript completion sorting

https://godotengine.org/article/dev-snapshot-godot-4-1-beta-2/

Dev snapshot: Godot 4.1 beta 2

Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.

Godot Engine

We need everybody's help to stabilize this release on schedule, with 4.1 stable expected in just a few weeks (early July).

That means Release Candidate in less than 2 weeks, and to get there we need to make sure we find NOW any regression that could block the release.

The illustration picture for this article shows @bitbraindev's Beehave addon, which enables you to create robust AI systems using behavior trees.

Check it out! https://bitbra.in/beehave/

Beehave

Description

@akien Is there any public accounting and discussion of the planned, but dropped features of 4.1 and what that means for future development? Specifically IK?
@shuvit @akien We are not planning future releases around specific features. The rework of the IK system will be released when it's ready.