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Developer behind miniquad/macroquad.

This is not automated account. Occasionally I manually cross-post some toots to twitter, but rarely and I am mostly active here on mastodon.

macroquadhttps://macroquad.rs
githubhttps://github.com/not-fl3/
patreonhttps://www.patreon.com/fedorgames
discordhttps://discord.com/invite/WfEp6ut
Imagine servo, but super fast to compile, scriptable in languages other than JS and running anywhere miniquad can run.

Look, I made a thing!

I was curious if this would be possible for a loooong time, and, well, no better way to find out than to make it happen?

I've got quite a few readmes to write, but for now

WAT? WHY? A thread, 1/n

This week in *quads

https://macroquad.rs/twiq/week6

This time with a cool GIF!

After a few(dozens) rewrites I came up with the API for macroquad-0.5 that I am relatevely happy with.

Check it out: https://paste.sr.ht/~not-fl3/4ebf8652ca3d93a51861638caae05227b4da464b

Would be very intrested in any feedback!

Here is the thread on what I like and do not like about the way new macroquad looks.

1/n

@rust_gamedev

#rust #macroquad

Long time no see mr.Profiler

so far I found two ways of doing computer graphics:

- be smart, undertand all the math and just doing it right from the first try. Never works for me.

- keep adding debug visualisation until the problem is reduced to something trivial and accessible.

Maybe, one day, I'll learn enough to do stuff the smart way. Maybe..

I think I am getting a hang on that "shadow" thing.