malevolent dicktaker

63 Followers
230 Following
181 Posts

Modern Daemonology
"Spells are precise, imprecision in magic comes not from spells but from the caster"

Yes, thats about computers

some say im a bit gay 🏳️‍⚧️

May post garbage

I break computers, and design keyboards for fun

Pronounsshe/her
age"20 something"
Keep swimming to stay afloat and try to reach the shore of Carcosa – but any attempt is doomed to fail.
💾http://ghostronaut.itch.io/lost-carcosa
Lost Carcosa: An interactive audiovisual poem based on 'The King In Yellow'. Inspired by wonderful #SIGNALIS @[email protected] @[email protected] #gamedev
Lost Carcosa by Markus Koepke

An interactive audiovisual poem

itch.io

I'm using the amazing @[email protected] simulation in Lost Carcosa, and I wanted a visual effect when the player emerges from the water. Me being a filmmaker and not a CGI-guy, I naturally went for this approach ... works well for my stylized look! #indiedev

🕹️https://ghostronaut.itch.io/lost-carcosa

Lost Carcosa by Markus Koepke

An interactive audiovisual poem

itch.io

Now I'll add descriptions to each publication! I'll improve with the descriptions I promise!🥺

#pixelart

its alliiiiiveeee
currently unnamed cyberdeck project, integrating a btrfld keyboard.
pointing device, and other fun stuff still to come
(colors are no where near final either)

Finally got around to finishing the pcbs for the btrfld keyboard.

Building this keyboard is now significantly less tedious, and the end result looks much cleaner. Plus the pcb version has some leds!

The black keyed one is the pcb version, and the white key version is the handwired one.

repo: https://github.com/SolidHal/btrfld

Previous post about the hand wired version: https://daemonology.social/@eva/109366358558699483

GitHub - SolidHal/btrfld: a folding, tenting wireless keyboard

a folding, tenting wireless keyboard. Contribute to SolidHal/btrfld development by creating an account on GitHub.

GitHub
Evalyn Natalie “Danger” Portman [Redacted]
@hexylena completely agree. A deliberate art style is almost always going to lend itself better to video games, rather than going for the flashiest photorealism. Paradise Killer and Neon White both do this in an interesting way, combining polygonal models, minimalistic textures, and crisp lighting to create an art style that denotes a heavenly space.
Coffee Talk is a pretty neat game
"This button gets people killed"
Sticker seen on a police emergency button in NYC
having teeth is pretty gay like what do u need those for. to bite other girls' necks?