Elliot Cuzzillo

17 Followers
29 Following
48 Posts
I wrote about my ongoing quiche situation:
https://elliotcuzzillo.substack.com/p/the-quiche-situation
Ramen Chronicles Part II: Miso Ramen

A new series of mistakes for a new audience

Diary of an Unreasonable Home Cook
Roasted Chicken Shoyu Ramen

In which hubris transforms straightforward weeknight ramen into a mild weekend fiasco.

Diary of an Unreasonable Home Cook
If you put the Apple icons in reverse it looks like the portfolio of someone getting really really good at icon design

Friends, behold the experimental release of the new Unity Jobs Profiler Package. This package aims to improve your ability to diagnose and fix job-related performance problems in Unity 6.

Please try it out and provide feedback, if you can.

https://discussions.unity.com/t/introducing-the-jobs-profiler-package-experimental-release/1691249

Content creator

Nobody should voluntarily call themselves that. “Content” is the language of people on the distribution side of things. If you look at something like a 19th century newspaper it’s…

The ryg blog
A visual explanation how pointers work:
Experimental philosophy in action.
@lundstroem @Tijn @grumpygamer I’ve shipped games on Mac in the past (in fact I solely developed non-game sw for Mac for a while), and don’t anymore. It’s not about the revenue. It’s that to ship on Mac is a much higher ongoing workload and hardware expense than *any* other platform. Apple just don’t understand that not everyone is 100% dedicated to solely their platform, or they don’t want people who aren’t. Just keeping shipped software working there is a whole overhead category of its own.
the true audience of a paper is an enthusiastic undergrad in a country you’ve never been to working on something no one around them cares about twenty years after you’ve already left the field