dragbone

@dragbone@mastodon.gamedev.place
158 Followers
24 Following
101 Posts
swiss gamedev and software engineer
A lot of cleanup and refactoring this week. Now I can do loading screens, which is kinda nice...
#screenshotsaturday #gamedev #indiedev
Realized that I can sample meshes for position AND velocity during animations to create dynamic weapon effects.
#gamedev #indiedev #pixelart
Hi #gamedev ! I'm looking for someone to make some low-poly models and animations for my game. The whole thing would obviously be paid (per delivered model).
Have a look at the attached video for the #art style I'm going for and send me a message if you are interested.
#indiedev
long story short, I made a new lightning skill. long story long, I went on a mathematical adventure to compute a transformation matrix that orients a billboard along a vector while turning it towards the camera... 😵‍💫
#screenshotsaturday #gamedev #indiedev #pixelart
curiosity made me try out 3rd person point of view... it doesn't _not_ work 🤔
#screenshotsaturday #gamedev #indiedev #pixelart
first draft of a new enemy with very rough animation 😅
#screenshotsaturday #gamedev #indiedev #pixelart
there was a bit too mushroom in the dungeon so I invited some fungis to spore up the place 🍄 🤡
#screenshotsaturday #gamedev #indiedev #pixelart
Pimped the level generation a bit to generate more varied levels with more details. With some Wave Function Collapse thrown in for good measure 😅
#screenshotsaturday #gamedev #indiedev #pixelart
I have been using bees to debug probeedural level generation again. I'm not sorry. No, I won't bee taking questions. 🐝
#gamedev #indiedev #pixelart
got around to tweaking the lighting to be less harsh and show more detail in dark places
#gamedev #indiedev #pixelart