Claudia Doppioslash/ShaderCat

1.5K Followers
1.8K Following
2.9K Posts

Mind Contortionist and Bit Enchantress
Principal Graphics Programmer in games

Topics: Rendering (physically based), Procedural Generation (Houdini mostly), Color Science, Animation and rigging, Blender, Photogrammetry. Rust, Python, C++
Game engines: Unreal Engine, Unity, O3DE a bit

Author of "Physically Based Shader Development for Unity 2017" (Apress)

May contain some traces of Functional Programming and/or fancy types

I live on Mastodon now

#nobridge

Homehttp://www.doppioslash.com
Twitter (until it dies, I guess)http://www.twitter.com/doppioslash
Threads (meh)https://www.threads.net/@doppioslash
Bsky (might as well)https://bsky.app/profile/doppioslash.bsky.social
Graphics Programming weekly - Issue 432 - March 15th, 2026 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-432/

TIL that the worldโ€™s first "selfie" was taken in 1839 by Robert Cornelius, an amateur chemist and photography enthusiast. He had to sit still for over 15 minutes to capture the image.

https://en.wikipedia.org/wiki/Robert_Cornelius
#til #todayilearned
https://www.reddit.com/r/todayilearned/comments/1rxhyis/til_that_the_worlds_first_selfie_was_taken_in/

Today is Fork's birthday ๐ŸŽ‚. It's been 10 years since the first commit. Time flies, but when we look back at our journey, it turns out it hasn't been a short one. Thank you for being with us, for your feature requests and bug reports! โค๏ธ Looking forward to the next 10 years!๐Ÿค˜

"[APPLE] Spectral Definition of Standard Color Space Primaries for Display"

https://library.imaging.org/cic/articles/33/1/27

h/t Zach L.

Spectral Definition of Standard Color Space Primaries for Display

Spectral Definition of Standard Color Space Primaries for Display

There's a pair of Digital Foundry videos out about Crimson Desert. Their completely custom Blackspace Engine looks to be an absolute technical marvel- highly performant ray traced GI running on mid-tier hardware across the board.

I really hope Pearl Abyss presents at SIGGRAPH Advances in Real-Time Rendering this year! They've really pulled off something remarkable; the game looks like a zillion bucks and it's actually well optimized.

https://www.youtube.com/watch?v=3uUIBUoJhk8
https://www.youtube.com/watch?v=SlRpJ553RzE

Crimson Desert on PlayStation 5 Pro - The Digital Foundry Deep Dive

YouTube
"Emperor insists heโ€™s not naked" https://mastodon.social/@GIbiz/116249741899943215

Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts.

๐Ÿ› ๏ธ Compile shaders, create resources & pipelines
โš™๏ธ Dispatch compute & ray tracing
๐Ÿž Prototype/debug without C++

Faster iteration for DX12 devs ๐Ÿ‘‡

https://gpuopen.com/learn/enhancing-directx-testing-with-smoldr/?utm_source=mastodon&utm_medium=social&utm_campaign=smoldr

Enhancing DirectX Testing with AMD Smoldr - AMD GPUOpen

Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads without writing C++ code.

Thanks to the Servo community, we raised 59430 USD last year! We spent nearly half of that amount onโ€ฆ

๐Ÿ‘ฉโ€๐Ÿ”ง๐ŸŽ“ one Outreachy internship
๐Ÿ“ฆ๐Ÿค– five dedicated CI servers
๐Ÿ‘จโ€๐Ÿซ๐Ÿง‘โ€๐ŸŽ“ 89 hours of review work

https://opencollective.com/servo/updates/servo-collective-2025-in-review

Servo Collective: 2025 in review - Servo

2025 was the second year of the Servo Collective, and in that year we raised 59,430.02 USD (+62.5% over 2024). Your donations have helped the Servo project grow with its community in a variety of ways, paying for...

@aras It's fucking absurd. Temporal AA/dyn res is already, let's just say, not uncontroversial, but DLSS "classic" is certainly a state-of-the-art impl of that idea. I'm fine with that. (Temporal artifacts are always bugging me, but sigh, such is life I guess?)

Frame generation was already jumping the shark - making up fake frames while doing nothing about latency (and in fact usually making it worse), no thanks.

This is just... no words.

My first reaction to DLSS5 can be summarized as โ€œ๐Ÿคฎโ€. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers?

Is it just me?

https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/

NVIDIA DLSS 5 Delivers AI-Powered Breakthrough In Visual Fidelity For Games

NVIDIA DLSS 5 infuses pixels with photorealistic lighting and materials to bridge the gap between rendering and reality.

NVIDIA