Mind Contortionist and Bit Enchantress
Principal Graphics Programmer in games
Topics: Rendering (physically based), Procedural Generation (Houdini mostly), Color Science, Animation and rigging, Blender, Photogrammetry. Rust, Python, C++
Game engines: Unreal Engine, Unity, O3DE a bit
Author of "Physically Based Shader Development for Unity 2017" (Apress)
May contain some traces of Functional Programming and/or fancy types
I live on Mastodon now
| Home | http://www.doppioslash.com |
| Twitter (until it dies, I guess) | http://www.twitter.com/doppioslash |
| Threads (meh) | https://www.threads.net/@doppioslash |
| Bsky (might as well) | https://bsky.app/profile/doppioslash.bsky.social |








