

Now I dont Know a Whole Lot about Game Design, but this will be fun to mess with at the very least.
Thinking of doing spell lists by power source- brieif look would mean that arcane users would have the most powerful spells, but I think maybe making it a risk/reward thing is in order?
Primal magic users may not have access to stuff like teleportation, but they also dont have to worry about tearing apart the fabric of reality
actually come to think of it, I gonna go hunting for a ttrpg that has like... the huge amount of character options that pathfinder does, but has just ... Less Numbers in it since that is what seems to trip my group up the most.
Maybe i finally just go and try and kitbash a bunch of PBTA character books with pathfinder stuff
I run pretty much 100% homebrew, and our group can sometimes go several sessions in a row without any combat at all.
The way I see it, Dnd, as a system, is rooted in being a wargame and having tactical combat - It's what the classes and their features are built to do, what most of the spells are for, what everything is balanced around...
It's not a lack of encounters, its a lack of mechanics that support running them
every time I finish a game of dnd I always go "man, dnd does not fit me, as a system"
But, i always go crawling back to dnd, party because its just what everyone knows, and partly because of just... the spellbook
Like, if there was a game that was sort of dnd *like*, but more focused on social encounters, but still had a big ass, specific, spellbook? I think that would be the one for me