

Now I dont Know a Whole Lot about Game Design, but this will be fun to mess with at the very least.
Thinking of doing spell lists by power source- brieif look would mean that arcane users would have the most powerful spells, but I think maybe making it a risk/reward thing is in order?
Primal magic users may not have access to stuff like teleportation, but they also dont have to worry about tearing apart the fabric of reality
actually come to think of it, I gonna go hunting for a ttrpg that has like... the huge amount of character options that pathfinder does, but has just ... Less Numbers in it since that is what seems to trip my group up the most.
Maybe i finally just go and try and kitbash a bunch of PBTA character books with pathfinder stuff
every time I finish a game of dnd I always go "man, dnd does not fit me, as a system"
But, i always go crawling back to dnd, party because its just what everyone knows, and partly because of just... the spellbook
Like, if there was a game that was sort of dnd *like*, but more focused on social encounters, but still had a big ass, specific, spellbook? I think that would be the one for me
oh man.
I was planning on this dnd campaign soon-ish, but there's a real possibility the players may go of the rails and extend it a lot more.
Basically, they've guaranteed themselves the "neutral ending" if they do what they planned on, but, if next session they get distracted by some npcs they will then have the option to veer into "worst ending" and "best ending" depending on uh. if they want to fight an ancient dragon+lich combo.
Has anyone here ever run the gimmick of "your characters start really powerful and had their powers taken away" in a game?
It seems like it could be really interesting, you'd just have to communicate with the players beforehand