every time I finish a game of dnd I always go "man, dnd does not fit me, as a system"

But, i always go crawling back to dnd, party because its just what everyone knows, and partly because of just... the spellbook

Like, if there was a game that was sort of dnd *like*, but more focused on social encounters, but still had a big ass, specific, spellbook? I think that would be the one for me

@domoz Isn't the lack of social encounters more a problem of your modules/scenarios and less a problem of D&D as a system? I have to say, many 5E adventures are combat heavy...

@Gorgmorg

I run pretty much 100% homebrew, and our group can sometimes go several sessions in a row without any combat at all.

The way I see it, Dnd, as a system, is rooted in being a wargame and having tactical combat - It's what the classes and their features are built to do, what most of the spells are for, what everything is balanced around...

It's not a lack of encounters, its a lack of mechanics that support running them

@domoz I personally think that to a degree there should be *less* rules mechanics for social encounters, because they tend get in the way of role playing - sometimes, they even help to avoid rp'ing because a skill roll can "do" the task you'd otherwise had to play out.

Some games have lots of intrigue rules like the A Game of Ice and Fire RPG, other more narratively oriented games have social conflict rules/moves, like Fate or ptbA.