Debug Magazine

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The indie games magazine // Available in print and digital // For editorial enquiries or to submit your game: [email protected]
Websitehttps://debug.org.uk
Email[email protected]

Debug #13 dives into I Hate This Place, the uncompromising horror making the jump from comic to game

Vince Pavey checks in with Rock Square Thunder CEO Janusz Tarczykowski to discuss its brutal tone and striking visual identity

Available in High Quality Print and DRM-Free Digital now : https://debu.gg/13

UNDERTALE and DELTARUNE creator Toby Fox talks to us about working alone, his musical upbringing, developing with GameMaker, and more!

Debug #10 is available in premium quality print and DRM-free digital formats

Get yours here: https://debu.gg/10

Announcing the 2025 Indie Game Awards!

Accept no imitations... Debug are once again celebrating the best in indie game innovation, design, and storytelling IRL

Join us in Nottingham on 21 Feb 2025 as we award ground-breaking games and the people behind them #DebugAwards2025

To submit your game for consideration, or to secure tickets to our IRL ceremony: https://debugawards.com

Indie Game Awards

In Debug #7… Wesley LeBlanc speaks with developers Edmund McMillen and Tyler Glaiel about their follow up to indie darling The Binding of Isaac

Available now as a premium quality print version and DRM-free digital download

https://debu.gg/7

Debug #7 | Debug Magazine

Debug #7 is packed with previews, reviews, features, and interviews... Mewgenics, Building Relationships, Morsels, Fruitbus, Cat Quest 3, and more!

Debug

Inside Debug #6… Blue Prince developer Dogubomb tells us why you’ll be drawn to their new genre-defying mystery

Available as a premium quality print version, or as a DRM-free digital download…

https://www.teamdebug.com/issue/6

Debug #6 | Debug Magazine

Debug #6 is packed with previews, reviews, features, and interviews... Blue Prince, Gori: Cuddly Carnage, The Plucky Squire, and more!

Debug

Which indie game do you think deserved a lot more attention than it got?

Answers may be printed in Debug Magazine

What if Debug was Swedish?

Later this week we’re heading to Sweden to discover the country’s flourishing indie game development scene…

The folks at Spelkollektivet have kindly allowed us to stay in their co-living and co-working space whilst we work on Debug #6

Are you a #gamedev based in Sweden? We’d love to hear from you!

Debug #5 is now available for pre-order, with a mammoth six-page feature on Revolution Software’s upcoming 4K remaster of Broken Sword: Shadow of the Templars!

Available in print and digital via the link in our bio

If you’re making a game and haven’t told us yet, now’s your chance to ensure it ends up in Debug #5

Show us what you’re working on #gamedev #indiedev. The team are watching closely!

They love the laughter and they love the living...

Debug #4 features a beautiful six-page cover feature on the wonderful Snufkin: Melody of Moominvalley, including Q&A with developer Hyper Games!

Available for pre-order now... https://www.teamdebug.com/issue/4

Debug #4 | Debug

Debug #4 is packed with previews, reviews, features, and interviews... Snufkin: Melody of Moominvalley, Pine Hearts, CorpoNation, A Highland Song, and more!

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