crussel has moved

@crussel
1 Followers
77 Following
896 Posts

Moved to @crussel!

Game dev since 2004, currently working on a casual iOS game about archaeology. A game that really needs a name!

Posts about #gamedev, #archaeology, #caturday, and a fair amount of ill-advised top-of-mind nonsense.

Bloghttps://crussel.net
PronounsHe/him

Tonight my car decided it wanted to call breakdown assistance, while I was driving. After the first ring it hung up. Then it called again, then hung up. I couldn’t prevent it. It carried on like this for half an hour, before finally giving up.

At least it was breakdown and not emergency services. I would not want to have to explain that.

Gonna just make games in EGA from now on so I can a) stop endlessly faffing with colours and b) deny responsibility for the colours being hideous
It’s bad enough “AI” is being shoved into everything without every startup on the planet DDOSing the whole web. Your product doesn’t suck because it doesn’t have up-to-the-second training data, it sucks because mindlessly regurgitating data isn’t useful

@reidrac Yep it's becoming a huge problem! The Git forge I run for Merveilles is often under attack by AI bots, and they completely hammer the server when they do.

Like you say, having dynamic content is a problem (also https://www.heise.de/en/news/AI-bots-paralyze-Linux-news-site-and-others-10252162.html ) and for me Forgejo forks off at least one git process every time, so it's particularly heavy.

I'm glad this is getting discussed more and more, it'll help push back on attitudes saying we're naïve for trying to fight back (https://hackaday.com/2025/01/23/trap-naughty-web-crawlers-in-digestive-juices-with-nepenthes/#comment-8087717).

Great post, @alex!

AI bots paralyze Linux news site and others

Since the beginning of the year, AI bots have apparently been causing websites such as LWN.net to crash more frequently. It is said to be a major problem.

heise online
@psychicparrot42 one of the very late entries in the Dizzy franchise
Think this weekend’s task will be migrating to gamedev.place. Social has always been a bit flaky but it’s been particularly bad recently. I guess as the de facto default instance it must bear the brunt every time there’s an influx of new users.

If you're in the Greater Manchester, UK area, the Science and Industry Museum are looking for volunteers to help with their Power Up! gaming exhibition: https://www.scienceandindustrymuseum.org.uk/whats-on/power-up

If you're interested, they have an application form at https://ce0111li.webitrent.com/ce0111li_webrecruitment/wrd/run/ETREC179GF.open?WVID=4862949WXp

#ScienceAndIndustryMuseum #Volunteering #Manchester

Power Up | Science and Industry Museum

Take gaming to the next level with Power Up at the Science and Industry Museum in Manchester.

Science and Industry Museum
@sinbad I'm making a non-free-to-play game for mobile, we all make our (stupid) choices
What's everyone's favourite game soundtracks to work to? I could do with some recommendations. Currently listening to Pillars of Eternity and yesterday was mostly Unreal Tournament.

It’s so nice when “support” is an actual helpful human. Filled the feedback comments with effusive praise and a polite suggestion they deserve a pay rise.

Resisted the urge to add “of course, when you inevitably get bought out by a megacorp it’ll all go to heck” 🤐