140 Followers
27 Following
41 Posts
Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster.
Bloghttps://cookieplmonster.github.io
GitHubhttps://github.com/CookiePLMonster
LinkTreehttps://linktr.ee/cookieplmonster

The Indie Games Corner is live!

I curated a list of 50+ indie games, mostly racing, including released, upcoming, and even unannounced titles. There are a ton of fun games worth checking out!
I plan to keep updating this list as I discover new indies!
https://cookieplmonster.github.io/the-indie-corner/

The Indie Games Corner

A list of indie games I follow and anticipate.

Silent’s Blog

RE: https://social.dolphin-emu.org/@dolphin/116214476035121240

It has been zero (0) days since a FMA instruction caused grief to emulation developers.

iRacing Arcade is a lighthearted, accessible racer with an interesting career mode and an unusual lineup of licensed tracks, but its car selection is oddly limited. Full review:
https://cookieplmonster.github.io/2026/03/03/iracing-arcade-review/
iRacing Arcade review – casual racing under a serious brand

A sequel to Circuit Superstars with a new name.

Silent’s Blog
@endrift And overflow bugs are still more prominent than I'd hope
@rosewsgf Once I get the online generator running any aspect ratios will be supported, for now I simply didn't bother with anything but 16:9
My selection of mods for Gran Turismo 2000 is now out! I've extracted every bit of replayability from this Festival demo - with a car selection feature offering a roster of 6 cars, proper widescreen, modern controls, and more. Enjoy "GT2 on PS2" fully!
https://cookieplmonster.github.io/2025/07/26/gran-turismo-2000-codes-pack/
Modding Gran Turismo 2000 beyond boundaries

Car select? Check. Widescreen? Check. Modern controls? Check.

Silent’s Blog
I've spent the past week playing JDM: Japanese Drift Master and put together a small review and a technical breakdown: analyzed the graphics options, ran multiple benchmarks on a lower-spec GPU, and sprinkled in some Unreal Engine 5 bugs. Happy drifting!
https://cookieplmonster.github.io/2025/05/23/jdm-japanese-drift-master-review/
A technical dive into JDM: Japanese Drift Master

Does it deliver? First impressions, benchmarks, optimized settings, Steam Deck compatibility. And some bonus Unreal Engine 5 bugs.

Silent’s Blog
In this house, we respect Codemasters' great racing history
@nicopap Yep, that's correct. San Andreas uses a statically compiled C Runtime and so that couldn't change with the OS updates, leaving only WinAPI as a possible culprit.