140 Followers
27 Following
41 Posts
Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster.
Bloghttps://cookieplmonster.github.io
GitHubhttps://github.com/CookiePLMonster
LinkTreehttps://linktr.ee/cookieplmonster

The Indie Games Corner is live!

I curated a list of 50+ indie games, mostly racing, including released, upcoming, and even unannounced titles. There are a ton of fun games worth checking out!
I plan to keep updating this list as I discover new indies!
https://cookieplmonster.github.io/the-indie-corner/

The Indie Games Corner

A list of indie games I follow and anticipate.

Silent’s Blog

RE: https://social.dolphin-emu.org/@dolphin/116214476035121240

It has been zero (0) days since a FMA instruction caused grief to emulation developers.

iRacing Arcade is a lighthearted, accessible racer with an interesting career mode and an unusual lineup of licensed tracks, but its car selection is oddly limited. Full review:
https://cookieplmonster.github.io/2026/03/03/iracing-arcade-review/
iRacing Arcade review – casual racing under a serious brand

A sequel to Circuit Superstars with a new name.

Silent’s Blog
My selection of mods for Gran Turismo 2000 is now out! I've extracted every bit of replayability from this Festival demo - with a car selection feature offering a roster of 6 cars, proper widescreen, modern controls, and more. Enjoy "GT2 on PS2" fully!
https://cookieplmonster.github.io/2025/07/26/gran-turismo-2000-codes-pack/
Modding Gran Turismo 2000 beyond boundaries

Car select? Check. Widescreen? Check. Modern controls? Check.

Silent’s Blog
I've spent the past week playing JDM: Japanese Drift Master and put together a small review and a technical breakdown: analyzed the graphics options, ran multiple benchmarks on a lower-spec GPU, and sprinkled in some Unreal Engine 5 bugs. Happy drifting!
https://cookieplmonster.github.io/2025/05/23/jdm-japanese-drift-master-review/
A technical dive into JDM: Japanese Drift Master

Does it deliver? First impressions, benchmarks, optimized settings, Steam Deck compatibility. And some bonus Unreal Engine 5 bugs.

Silent’s Blog
In this house, we respect Codemasters' great racing history
New blog post! A bug in GTA San Andreas lay dormant for over 20 years, until unrelated changes in Windows 11 24H2 triggered it. This is a deep dive into how a simple coding mistake erased all seaplanes from the game and made them completely unusable.
https://cookieplmonster.github.io/2025/04/23/gta-san-andreas-win11-24h2-bug/
How a 20 year old bug in GTA San Andreas surfaced in Windows 11 24H2

After over two decades, players are now forbidden from flying a seaplane, all thanks to undefined code behavior.

Silent’s Blog
SilentPatch for the PC and PS2 versions of Need for Speed: Underground is now out! This patch fixes the unlock conditions of an infamous Magazine 22, so now superhuman drifting skills are no longer required to obtain it.
https://cookieplmonster.github.io/2025/03/12/need-for-speed-underground-magazine-22-silentpatch/
Solving the mystery of Need for Speed: Underground’s Magazine 22 with SilentPatch

You no longer need to be superhuman to beat the drift record.

Silent’s Blog
Dynamic Day/Night Cycle Mod for Tokyo Xtreme Racer is now out! Features a full 24-hour cycle mirroring the sun in real-life Tokyo, random cloud coverage/fog each night, and more configuration options. Have fun racing at sunrise!
https://cookieplmonster.github.io/mods/tokyo-xtreme-racer-2025/#day-night-cycle
Tokyo Xtreme Racer (2025)

My modifications and patches for Tokyo Xtreme Racer (2025): Dynamic Day/Night Cycle.

Silent’s Blog
My technical breakdown of the newest Tokyo Xtreme Racer is now live! I got the chance to play the game for a few days and share my impressions, technical findings, benchmarks and Steam Deck experience. Needless to say - I think it's great!
https://cookieplmonster.github.io/2025/01/21/tokyo-xtreme-racer-2025-review/
A technical dive into the new Tokyo Xtreme Racer

Looking into the game ahead of the Early Access launch with my first impressions, benchmarks, and Steam Deck compatibility.

Silent’s Blog