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Open source project to create AR product configurators (interactive in Apple AR Quick Look and later with WebXR on Android/Quest as well)
Project pageconfigxr.kreativekk.de/index.html
moving tohttps://mastodon.art/@configxr
The average US president has been charged with 2 felonies.
Offizieller Antrag zur Rettung der Menschheit.
Eine jede, gleich welcher Schulart der Mensch zugeteilt werde, lese dieses Buch, in dem Maße, als dass sich von ihr sagen ließe, sie habe die Grundlagen der Logik verstanden, geübt und auf die Probe gestellt.
Even with the main focus on extending glTF, these Behavior-Graphs could be discussed for #interactiveUSDZ as well
https://www.youtube.com/watch?v=EmpPw2VSNZs
glTF Interactivity and Behavior Graphs - Ben Houston

Ben Houston from Threekit, was the guest speaker for the June 14, 2023 3D Asset Interoperability Domain Working Group meeting. Ben discussed glTF interactivi...

YouTube

My immediate team is hiring! If you love working on API that is used on both iOS and visionOS this might be the role for you!

Role is either in Santa Clara Valley or Boulder, Colorado

DM if you have any questions.

https://jobs.apple.com/en-us/details/200491786/platform-binary-compatibility-engineer-apple-vision-pro

Platform Binary Compatibility Engineer - Apple Vision Pro - Careers at Apple

Apply for a Platform Binary Compatibility Engineer - Apple Vision Pro job at Apple. Read about the role and find out if it’s right for you.

I’ve added a color space converter to https://physicallybased.info/tools/

I found myself jumping between different DCC softwares and web based tools whenever I needed to convert colors, so I combined all the features I needed into one. I tried to make it as minimal and intuitive as possible, because most things related to color science isn't.

Made possible with the help of the great Color.js library from https://colorjs.io/ made by @leaverou and @svgeesus

Tools | Physically Based

A collection of tools for physically based rendering.

OpenPBR is coming, and if you want to have a peek, there's some interesting slides here: https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf

#CG #VFX #PBR #Rendering #GameDev

Thanks to our colleagues at Adobe, Autodesk, OpenUSD, IKEA, NVIDIA, RenderMan, and Prism Pipeline for their amazing work on the MaterialX Virtual Town Hall for ASWF Open Source Days 2023.

The full slide deck can be found at https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf

If you don't mind to be forced into the NVIDIA Developer Program, here is an early beta of RunUSD, a validating service for USDZ assets (not understanding Apple's prelim schemes) https://developer.nvidia.com/usd/validation-service
Log in

NVIDIA Developer
Chad Dombrova, Head of Technology of VFX Studio Luma Pictures contributed a heap of usedful python stubs (not only for OpenUSD) https://github.com/LumaPictures/cg-stubs
GitHub - LumaPictures/cg-stubs: Python stubs for VFX and Animation

Python stubs for VFX and Animation. Contribute to LumaPictures/cg-stubs development by creating an account on GitHub.

GitHub

A great keynote presentation from @wjakob at ASWF Open Source Days, providing insights into open-source development in academia that extend naturally to research and development teams in production studios like Lucasfilm.

Wenzel's projects, including PyBind11, NanoGUI, and Mitsuba, were a major source of inspiration for @MaterialX, and I'm really happy we were able to invite him to present this year.

https://www.youtube.com/watch?v=2KcrzVwP6-8

Keynote Session: Strategies for Open Source Development in Academia - Wenzel Jakob

YouTube