| Project page | configxr.kreativekk.de/index.html |
| moving to | https://mastodon.art/@configxr |
| Project page | configxr.kreativekk.de/index.html |
| moving to | https://mastodon.art/@configxr |
Ben Houston from Threekit, was the guest speaker for the June 14, 2023 3D Asset Interoperability Domain Working Group meeting. Ben discussed glTF interactivi...
My immediate team is hiring! If you love working on API that is used on both iOS and visionOS this might be the role for you!
Role is either in Santa Clara Valley or Boulder, Colorado
DM if you have any questions.
I’ve added a color space converter to https://physicallybased.info/tools/
I found myself jumping between different DCC softwares and web based tools whenever I needed to convert colors, so I combined all the features I needed into one. I tried to make it as minimal and intuitive as possible, because most things related to color science isn't.
Made possible with the help of the great Color.js library from https://colorjs.io/ made by @leaverou and @svgeesus
OpenPBR is coming, and if you want to have a peek, there's some interesting slides here: https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf
Thanks to our colleagues at Adobe, Autodesk, OpenUSD, IKEA, NVIDIA, RenderMan, and Prism Pipeline for their amazing work on the MaterialX Virtual Town Hall for ASWF Open Source Days 2023.
The full slide deck can be found at https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf
A great keynote presentation from @wjakob at ASWF Open Source Days, providing insights into open-source development in academia that extend naturally to research and development teams in production studios like Lucasfilm.
Wenzel's projects, including PyBind11, NanoGUI, and Mitsuba, were a major source of inspiration for @MaterialX, and I'm really happy we were able to invite him to present this year.