Michael OBrien

@cheekyghostlabs
5 Followers
35 Following
26 Posts
Architecture and Technical leads specialising in iOS and macOS design and development.
Websitehttps://cheekyghost.com
LocationGold Coast, QLD, Australia
GitHubhttps://github.com/CheekyGhost-Labs
SwiftPackageIndexhttps://swiftpackageindex.com/CheekyGhost-Labs

Blog post I wrote about a library I released to enable standard adoption of OSLog in projects while still allowing to handle post-processed log messages for external vendors, services, or locations etc:

https://cheekyghost.com/oslogclient

OSLogClient

Context: Recently, both in personal projects and at work, I have wanted to adopt OSLog for a more unified logging approach across swift projects (spanning iOS, macOS, server, CLI tools etc.). However, a lot of projects (mainly at work) were set up to...

CheekyGhost Labs
I try to give other options a fair go, but no matter how much I try to use Figma, I still return to Sketch for my design work. For everything I do in design land, it just works better, does things the way I expect, and the performance is just constantly better. Am officially done trying to get on board with Figma πŸ˜…
#sketch
@stroughtonsmith I agree for the most part - hoping it improves over time - I’ve looked at reviving a game project and have hit a wall re: movement and gesture tracking as it is more of a constant/realtime assessment of fluid movements - though I may just have not delved into it enough yet πŸ˜… it certainly has me wondering if it’s worth the effort
@krzyzanowskim XCode 3 was still the best πŸ˜…
@lindadong congratulations to you both πŸŽ‰
@stroughtonsmith old one? πŸ˜‚ I don’t even remember it now that am so used to the new one
@siracusa aahhh iTunes Remote - one of my first downloads too 😎
@donnywals I believe it was confirmed around 11 hours of cutscenes πŸ˜… - Its taking all my strength to not just play it all weekend πŸ˜‚
Woot - feels good to finally create the app-side project for my VisionPro project πŸŽ‰ πŸŽ‰ πŸŽ‰
Someone out there on the internet found the original booklet that came with the original Nintendo system version of 'Tetris' and, hold on to your hats people, the blocks have names.
THE BLOCKS HAVE NAMES!