Charles Corbett

67 Followers
40 Following
704 Posts

ENG Manager | Expert SW Engineer @ Activision | Homesteader | Woodworker

I do indie game development in my free time.

Golang and Python by day, bandsaw and handplane by night. Opinions are my own and I'm not a point of contact for my org.

Chickens16
Cats4
Every unreal engine animation tutorial that starts with Mixamo is missing the fucking point
why does godot even have a built in UI tooltip system if the recommendation in 99% of cases is to roll your own because they they go off screen / don't wrap / etc.

I may or may not have cofounded an #indie game studio with some old and new friends.

Our first project together isn't finished, but it's close enough to let you know it exists!

#indiestudio #gamedev #indiegamedevs

https://store.steampowered.com/app/3498310/1_Bit_Hero/?beta=0

1 Bit Hero on Steam

Get ready to explore lands far away and fight everything in your path. In a relentless twist of RPG/Survival Horde you’ll face many challenges, but all in due time, little hero.

I've been doing extensive testing in Godot with lighting in relation to light leaks because they drive me nuts.

I simply cannot seem to produce geometry that does not leak light really badly. Godot devs will quickly tell people to make thicker geometry or do this and that and it just doesn't work. It feels impossible to build light-sealed rooms no matter your topology.

This feels so wild coming back from Unreal where it Just Works ™️

Bedrock is inferior minecraft and you will die on this hill
Average LinkedIn post

*pokes mastodon*

You used to do things for my brain

Election Touchscreen Map Takes Deeper Look Inside Key Swing Voter | Onion News Network

ONN political analyst Jason Copeland breaks down the latest presidential polling trends going on inside Pennsylvania resident Nick Camden.Have a written reco...

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I don't have time for this Christian nonsense
If I had any credentials outside of "Has been terminally online since 2005" I'd write a book on how memes are culturally relevant human communication output that depends on shared understanding/history and condenses potentially vast amounts of context in a very finite space for the viewer to unpack and "resolve" the humor themselves.