Rik Cabanier

522 Followers
284 Following
388 Posts
Rik Cabanier is an engineer working on WebXR for the Quest browser at Meta.
He lives in Seattle with his wife, two sons and daughter.
GitHubhttps://github.com/cabanier
LinkedInhttps://www.linkedin.com/in/rik-cabanier-a059541/
@toji I added support for unbounded spaces to Quest's browser.
What should happen to local-floor if I walk to another floor in my house?
Depth sensing is starting to work under three.js.
Hopefully we can ship the feature soon. I know @tojiro wants to play with it ๐Ÿ™‚

We re-released the spiderman experience as City Sling VR: https://cityslingvr.arvr.social/

Let me know if you find any bugs!

City Sling VR Experience

@herbst created a sample website that exposes the room mesh as well as the planes on the Meta Quest 3. So cool!
#webxr #quest3

Felix Zhang and I are presenting at #meta Connect about building Mixed Reality experiences in #webxr

Join us online at http://metaconnect.com

Meta Connect 2023 | Join us virtually September 27 - 28, 2023

A two-day virtual event focused on AI and virtual, mixed and augmented realities.

(Virtual Wed AM) Meta Connect 2023 | Join us virtually September 27 - 28, 2023

RT @hybridherbst
So! The Hackathon is over, and we placed IN THE TOP 3 with our interactive puppet play, Handmade Stories.

On Day 2 I already did three shows for four very happy kids ๐Ÿ˜€

Made in 2ยฝ days! #WebXR! With @NeedleTools Engine and @threejs, exported from @unity ๐Ÿ˜Š

Here's the trailer:

RT @modelviewer
<model-viewer> v3.1 is out! See release notes:
https://github.com/google/model-viewer/releases/tag/v3.1.0

The main updates this time are from upstream @threejs, the most important of which is @glTF3D spec-compliance for multiple UV sets and texture transforms:

Release v3.1.0 ยท google/model-viewer

Most of the updates this time were pulled from upstream in Three.js rather than directly in our code base. The big one is that our last major glTF compliance issue is now fixed: multiple UV channel...

GitHub

RT @mrdoob
Starting to update the @threeja WebXR examples so they just work in passthrought headsets.

Casting shadows and intersecting the geometry with the floor does wonders โœจ

https://raw.githack.com/mrdoob/three.js/dev/examples/index.html?q=webxr%20xr#webxr_xr_dragging

three.js examples

RT @SrileXR
Our game Boulderworld is now available on the @MetaQuestVR Browser's NTP! ๐ŸŽ‰

Thanks everyone for playing the game and making this happen!

Just added to tonight's WebGL + WebGPU meetup, Unity will present on WebGPU! The in-person meetup is completely full. However, you can still join the livestream!

Register: https://www.khronos.org/events/webglwebgpu-meetup-at-the-2023-game-developers-conference
@unity

WebGL+WebGPU Meetup - March 2023

Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

The Khronos Group