M iha R inne

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464 Posts
Game developer and comic book artist from finland. Making Undead for PC and C64; wishlist here: https://store.steampowered.com/app/3848630/Undead/
Thanks to careful repairwork by Toni Cavén and Reprocade Ltd my favourite game of all time works again. Happy day!
Toni was playtesting Undead today; while I was commenting and repeatedly stating the obvious things happening in the screen. Test level was a quick one, I was happy it worked this well, only one new bug emerged.

Next, I need to fill in some small missing bits, which is to add weapon frames for special attack pose, and for entering doors.
Then, I will start polishing all the graphics for the PC version. I will touch up the sprites, and start reworking the level art to cover all of the 160 x 200 area, and rework the UI for that purpose. Original versions will stay safe for the eventual C64 conversion that will come some day.

After that, I can FINALLY start making new levels.

Undead recap for February 2026:
-Implemented all animations for chainsaw
-Implemented logic for splitting enemies in two with chainsaw
-Implemented four new classes for ripped-in-half, crawling versions for zombies
-This included creating behavior routines, animation state machines and all animations for each of these four new enemy subtypes.
-Implemented all animations for Rifle, added UI image for it, and polished rifle shooting logic
-Implemented all animations for throwable rocks (cont.)
Some late night art therapy (started last night, finished this night) #drawing
I found that a gaming news site had used AI generated images when writing about my game, based on my art, without permission. I sent cease and desist, and matter was solved. But because of this, I will no longer share WIP-material. Only finished trailers.

Yay, completed chainsaw reactions to all zombies - technically, I had to create four new enemies; crawling torso variant for each zombie with their own animation state machines and behavior. With this, the melee weapons are now completed. Next task: Rifle!

https://store.steampowered.com/app/3848630/Undead/

Remake (or, redoodle) of one of my older drawings. 30min, clip studio, rough pencil. I kept the sketching lines in by purpose.
My friend Mikko Huovinen has entered Neon Hawk into playtesting stage. This is playtester#1.
(Yes, its real beagle, not AI crap)
A drawing, 08-12.2.2026, Clip studio, digital charcoal, 90 minutes.