Undead recap for February 2026:
-Implemented all animations for chainsaw
-Implemented logic for splitting enemies in two with chainsaw
-Implemented four new classes for ripped-in-half, crawling versions for zombies
-This included creating behavior routines, animation state machines and all animations for each of these four new enemy subtypes.
-Implemented all animations for Rifle, added UI image for it, and polished rifle shooting logic
-Implemented all animations for throwable rocks (cont.)

Next, I need to fill in some small missing bits, which is to add weapon frames for special attack pose, and for entering doors.
Then, I will start polishing all the graphics for the PC version. I will touch up the sprites, and start reworking the level art to cover all of the 160 x 200 area, and rework the UI for that purpose. Original versions will stay safe for the eventual C64 conversion that will come some day.

After that, I can FINALLY start making new levels.