Undead recap for February 2026:
-Implemented all animations for chainsaw
-Implemented logic for splitting enemies in two with chainsaw
-Implemented four new classes for ripped-in-half, crawling versions for zombies
-This included creating behavior routines, animation state machines and all animations for each of these four new enemy subtypes.
-Implemented all animations for Rifle, added UI image for it, and polished rifle shooting logic
-Implemented all animations for throwable rocks (cont.)
-Implemented all animations for chainsaw
-Implemented logic for splitting enemies in two with chainsaw
-Implemented four new classes for ripped-in-half, crawling versions for zombies
-This included creating behavior routines, animation state machines and all animations for each of these four new enemy subtypes.
-Implemented all animations for Rifle, added UI image for it, and polished rifle shooting logic
-Implemented all animations for throwable rocks (cont.)