bunnybones1

154 Followers
78 Following
188 Posts
A web/game dev with a special interest in graphics.
Githubhttps://github.com/bunnybones1
itch.iohttps://bunnybones1.itch.io/
Twitterhttps://twitter.com/bunnybones
wwwhttp://bunnybones.com
@maxim with regard to artists in the broader sense, I always think of the art as artifacts. And the process of creation the real “art” itself (the way, as you call it). The artifacts, complete or not, are just evidence of a creative time, left behind for others.
@maxim I think this is the root of the cliche of game devs always starting new projects, never finishing old ones. It’s not necessarily a failure to complete. It’s just the nomadic mind, moving on, but still adhering to “the way”.
Help, I'm being followed...
#screenshotsaturday
@Rappenem amazing! How about portobello and shiitake?
Playing with mesh generation and atmosphere #screenshotsunday
In the previous video at 0:55, a floating rock caught my eye. Here's a closeup. #screenshotsaturday
Painting the rocks of Arizona with math and marching cubes. #screenshotsaturday
I've spent some time over the holidays combining threejs and rapier physics (wasm). The land is a 3D noise field, made real with blocks of marching cubes.
Demo: https://bunnybones1.github.io/three-rapier3d-test/
Code: https://github.com/bunnybones1/three-rapier3d-test
Threejs Rapier3d Test

@patrickmcurry check out spaceflux