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THREE.js-PathTracing-Renderer | Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html https://erichlof.github.io/THREE.js-PathTracing-Renderer/
three.js PathTracing Renderer - Geometry Showcase

Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

Examples include a mandelbrot viewer and a playable mine sweeper game.

MIT licensed.

https://github.com/Atrix256/Thirteen

The one thing I’m happy about is that I haven’t chickened out on my jogs despite having some health oopsies early in the year. Haven’t caught up to 2024, but still goin’
No, you’re not a “prompt engineer”, you’re a sloperator.

After nine (nine!) years of development, meshoptimizer has reached its first major version, 1.0!

This release focuses on improvements in clusterization and simplification as well as stabilization; almost all experimental functionality added in past releases is now stable. Here's a release announcement with some more details on past, present and future; please RT!

https://meshoptimizer.org/v1

🐇 meshoptimizer v1.0

Mesh optimization library that makes meshes smaller and faster to render

Mesh optimization library that makes meshes smaller and faster to render
@ajroach42 Have you seen @shanselman's recent talk, “Tech Promised Everything. Did it deliver?” https://www.youtube.com/watch?v=dVG8W-0p6vg It's driving at a similar sentiment, I think.
Tech Promised Everything. Did it deliver? | Scott Hanselman | TEDxPortland

YouTube

an attempt to express the goodwill that I feel towards everyone, despite being in a position where I have contentious interactions sometimes:

https://andrewkelley.me/post/open-letter-everyone-butted-heads.html

An Open Letter to Everyone I've Butted Heads With - Andrew Kelley

I took me 50 years, but I’ve casually ran a half marathon this evening. Phew!

Gigi Version 1.0.0 released!
This includes WebGPU code generation, and the dx12 preview feature cooperative vectors.

A gallery of a few Gigi techniques that you can run in your browser:
https://electronicarts.github.io/gigi/

Gigi:
https://github.com/electronicarts/gigi/releases/tag/v1.0.0

Jason Evans

The jemalloc memory allocator was first conceived in early 2004, and hasbeen in public use for about 20 years now. Thanks to the nature of open source software licensing,jemalloc will remain publicly available indefinitely. But active upstream development has come to anend. This post briefly desc...