Tanglewood's engine doesn't support dynamic object spawning, so the Fuzzl used as the menu cursor is temporarily "stolen" from somewhere in the level when entering the pause menu.
One stage doesn't contain any Fuzzls, so I've added a hidden one specifically for this purpose. Here is his little home.
A few years ago, I created a free UI assets controllers pack for Nintendo Switch.
Here is the 2022 updated version of this pack. This asset is free under Creative commons license, fully vector / shapes based, and can be used in any projects, even commercially, check the readme.txt file in the zip for more details. Do not hesitate to share it with everyone. Cheers! #gamedev #indiedev #gameart #gameassets #uipack #gui #gameui #uicomponents
https://drive.google.com/file/d/1JIiRY9SHUkvO-FLnD7Z8X2owC8xsx7_4/view?usp=sharing
Marty Stratton, @[email protected] Studio Director, lied about @[email protected] Eternal's OST events in a Reddit post that used disinformation to blame me entirely for its failure
Later, he offered me a six-figure sum to never speak about it
The truth is more important.
https://link.medium.com/USjGbPeBOub
🐦🔗: https://twitter.com/Mick_Gordon/status/1590343092598878210
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