Anna Winterstein

383 Followers
236 Following
216 Posts

Narrative Designer at Lively and 3ofcups. Games writer at Lovewish and freelance. Sometimes-writer of speculative fiction (words in Beneath Ceaseless Skies).

Here for game dev chats, writer communities, random knowledge in any field—and above all, friendly vibes!

#gamedev #writer #gamedesign #narrativedesign #videogames

PronounsShe/They
LanguagesEn / Fr / Ru / ちょっと日本語
Links and portfolioshttps://linktr.ee/awstein
Although instead of going through an entire painful process to make sure Miles got what was coming his way, Benoit could have just advised him to buy Twitter 😬
Evidence that dogs are NPCs:
- Always perform the same greeting when you walk into their room
- On walks, they stand around breathing at you until you perform an interaction, such as giving them an item from your bag?
- Take you on optional side quests through a narrow gap in some bushes
- Interacting with them has a 25% chance of triggering a rewarding cut scene
If you’ve ever wondered what the difference is between a seal and a sea lion then HAVE I GOT THE CHART FOR YOU.
Also, in my playthrough, Magz moved to Prague and Otto came with her 💜 That absolute sweetie. Good man for a good woman. I love them to bits.
So. I am done with #Pentiment and it was beautiful.
That game is a love letter to history, the history that I've learned to love and still often read about for fun: not the big names, but the regular people, the way they lived and ate and loved and hurt.
And as such, it's also a profoundly personal story, of hope and sadness and guilt... and hope again.
The ending made me cry for sadness and joy at the same time. Idk. It feels so human. I adored it.
#games #history #narrative
to catch a train, first you must learn to think like a train
I just got this baby in the post, and I can't wait to dig in.
I haven't done a #writing workshop in a while, and I miss those. I always want to see how other writers think, how they look at their craft - that's the best, sometimes the only way to unlock new pathways and find new ideas.
Super excited!

So, I'm starting a new project and I do want to animate my art. Do you have any resource on how to prepare biped characters to be 2d skinned? I need workflows, better if for procreate :)

To contextualise, here are a couple of pics of the style and where I'm at. It works ok, but it's far from perfect and any tips/pointers on how to improve would help! HALP!

A Profound Waste of Time: Issue 3

The third instalment of the celebrated videogame magazine, featuring Fumito Ueda, Tim Schafer, Rodney Greenblat and more ...

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