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I make a couple games a year. Promise to keep you updated ๐Ÿ˜‰

My go-to engine is Lรถve2d, but I'm testing the waters with Godot.

If I had to pick my favorite language, it would have to be Fennel.

#pixelart #fennel #love

Musichttps://soundcloud.com/GamesByGriffith
Game Codehttps://gitlab.com/AlexJGriffith
Gameshttps://AlexJGriffith.itch.io/
Live Streamhttps://www.twitch.tv/GamesByGriffith
Just remembered what I forgot! The race is on!

Wrapped up my #lispgamejam submission "Frozen Horizons" with 30 min to spare!

It was an absolute slog this year but the final product came together.

There is one thing that I need to do, I've just forgotten what it is.

Voting will be open for 3 days.

https://alexjgriffith.itch.io/frozen-horizon

Frozen Horizon by AlexJGriffith

A party management game with gnomes and airships

itch.io

Debugging the web build for my game right now.

Unfortunately I haven't got luajit working via emscripten (should be able to do it with the jit toggled off like how we support mac) instead I just use lua5.1.

There are so many subtle differences between the two.

Like, did you know (math.random 0) in luajit will return 1 and in lau5.1 it will cause a crash?

I think I may have bitten off more than I can chew for this year's lisp game jam ๐Ÿ˜ฌ
Narrowing in on an artstyle for the overland maps. Still need to figure out how to get navigation working with hex grids.
Trying out a hex grid for this year's #lispgamejam
Lisp Game Jam 2022

A game jam from 2022-10-28 to 2022-11-10 hosted by technomancy & David Thompson. Lisp Game Jam is a recurring game jam taking place for a full 10 days. After the jam has finished, 3 days are given to everyone to try out the game su...

itch.io

Finally managed to get alpha blending working properly for drawing from multiple textures in one fragment shader pass.

I tried drawing layers in multiple passes but ended up with banding artifacts due to z-fighting.

Guile-SDL2 0.8.0 released โ€” dthompson

When you're not used to manual memory management and forget to release a resource :/

I was wondering why the 4 squares on screen were taking up up 10Gb then the game was crashing