Unity Engineer.
Working on Tails (VR Snake game) and Saneject (a Unity editor-time DI framework that started as a side quest for making the game)
#GameDev #IndieDev #Unity3D #XR
I simplified Saneject's injection controls.
The default injection actions now live directly in Unity's main toolbar, making the common workflow easier to find and faster to use. The more surgical options that filter by context are still available, but now tucked away in context menus for advanced workflows.
This keeps the surface light without removing the deeper control when it's needed.
Saneject is getting real docs soon.
The README can finally stop moonlighting as a documentation site, because I've been building a proper DocFX docs site for the upcoming Saneject 1.0.0 release with everything there is to know about the framework. It's already a much better way to explore guides, concepts, and API docs without digging through a giant wall of text.
Excited to share it soon.
#Saneject #Unity #Unity3D #GameDev #DI #Tools #Documentation