Alexander Larsen

@alexanderlarsen
6 Followers
14 Following
5 Posts

Unity Engineer.

Working on Tails (VR Snake game) and Saneject (a Unity editor-time DI framework that started as a side quest for making the game)

https://alexanderlarsen.com

#GameDev #IndieDev #Unity3D #XR

Nobody likes writing tests. Nobody fully trusts AI.

But AI writing tests (with supervision) is hard to argue with. This would've taken all spring to type out manually, instead of 5 evenings.

345 and counting. Watching these go green is satisfying ✅

#Saneject #Unity3D #GameDev

The final boss before Saneject 1.0.0:

338 legacy tests vs a completely rewritten architecture with new assumptions.

When this is done, 1.0.0 ships after 10 months in the making 🚀

#Saneject #Unity3D #GameDev #IndieDev

I simplified Saneject's injection controls.

The default injection actions now live directly in Unity's main toolbar, making the common workflow easier to find and faster to use. The more surgical options that filter by context are still available, but now tucked away in context menus for advanced workflows.

This keeps the surface light without removing the deeper control when it's needed.

#Saneject #Unity3D #Unity #GameDev

GitHub - alexanderlarsen/Saneject: Dependency injection the Unity way

Dependency injection the Unity way. Contribute to alexanderlarsen/Saneject development by creating an account on GitHub.

GitHub

Saneject is getting real docs soon.

The README can finally stop moonlighting as a documentation site, because I've been building a proper DocFX docs site for the upcoming Saneject 1.0.0 release with everything there is to know about the framework. It's already a much better way to explore guides, concepts, and API docs without digging through a giant wall of text.

Excited to share it soon.

#Saneject #Unity #Unity3D #GameDev #DI #Tools #Documentation