| Github | https://github.com/aldelaro5 |
| https://twitter.com/aldelaro5 | |
| Discord | aldelaro5#2913 |
| Location | Quebec |
| Github | https://github.com/aldelaro5 |
| https://twitter.com/aldelaro5 | |
| Discord | aldelaro5#2913 |
| Location | Quebec |
I found a very specific and odd issue in bug fables: pay close attention to the distance the party is following kabbu, they were meant to stay closer since it's a stealth section
due to...a bunch of spaghetti and a misshap, they revert to standard follow distance once you get out of this map
I found a silly thing in bug fables behind the golden hills entrance map: there's a platform with collider that has 3 placeholder entities for events usage
This is completely behind the map so you can't see this normally, I had to use a free cam
FINALLY! I HAVE PUBLISHED MY FIRST BUG FABLES BATTLECONTROL BLOG POST!
https://aldelaro5.wordpress.com/2024/09/07/bug-fabless-battle-system-part-1-the-infrastructure/
This covers everything except damage pipelines, enemy actions and action commands, those will be brought up in part 2
My personal favorite blog post to write so far!
At this point, it seems relatively likely that bug fables gets a 1.1.4 (this is speculation btw, I do not have insider knowledge).
They created a branch called miscbranch 17 days ago and pushed to it 11 hours ago.
There's very limited stuff it could be, but my guess is some lang fixes + steamworks fix
I DID IT!
No major issues so far!
Finally got done building, I already did a boot test with everything except the gpu and case fans so everything should work
it's...beautiful !
will set it up tomorrow though, I'm exhausted