| Where | Italy, with 90% confidence |
| Website | https://www.ale-re.net |
| Company | https://www.dvisionlab.com |
| Pronouns | He/Him/His Highness The King |
| Where | Italy, with 90% confidence |
| Website | https://www.ale-re.net |
| Company | https://www.dvisionlab.com |
| Pronouns | He/Him/His Highness The King |
I'm back on working on my triangles and I've good news! 🎉
I added some very basic keyboard support, so here's a video with a shitty example (using vello and parley for rendering).
This shows that windows can capture events, it's possible to update the model as they are processed and this re-triggers the rendering.
I have a few things to sort out, like version bumps, winit backend, docs and after this I'll publish it.
Today I added [vello](https://github.com/linebender/vello) to my example.
At start up, 2 windows are created: there are 2 renderers initialized: one renders a red triangle and one renders a blue triangle. Onto win1, the red-triangle renderer is called twice.
When the window is closed, 3 other renderers are initialized: one renders a green triangle, one renders a magenta triangle and the latest one uses vello to render a circle in gray background.
So, last week I started building something. I don't have much time for it, basically 1 day a week, but I'm happy I've got time to work on it.
In the scope of a larger project, I started hacking a Rust library to compose wgpu renderers over multiple windows.
Here's a first screenshot. I'll release something as soon as it is marginally useful. Right now, it isn't.