Adrián Mato 🐙

@adrianmg
4 Followers
135 Following
269 Posts
Designing developer tools at GitHub

Ask me about Galician octopus · 🇪🇸 → 🇬🇧 → 🇺🇸 →❓
Websitehttps://adrianmato.com
Wallpapershttps://adrianmato.art
github-pewpewhttps://adrianmato.com/pewpew

Same idea but aiming for the average point between all targets. I haven't used this since Math at school 🤪

Average is calculated similarly to regular numbers: add all vectors and divide by the total number of points.

The turret can now shoot at multiple targets at once
@ivory is there a way to pay my subscription in USD? For some reason it's showing up in EUR
Implemented a small queue o handle multiple targets. Turrets won't shoot unless there's a target at range and will prioritize the first identified target 🎯
#godotengine #gamedev
I couldn't get the right angle to rotate a turret toward a target until I realized this 😂

We got good news for those using GitHub Actions and the mobile app 🥳

https://github.blog/2023-01-20-bringing-github-actions-to-github-mobile/

Bringing GitHub Actions to GitHub Mobile | The GitHub Blog

How to tap into the power of GitHub Actions from anywhere with GitHub Mobile!

The GitHub Blog
@timotheegoguely is there a way to get an invite to `mastodon.design`? 👀

How to draw ideas. As a visual thinker, this article was a joy to read!

https://ralphammer.com/how-to-draw-ideas

How to draw ideas - Ralph Ammer

Four ways how to use drawing to get more ideas: Study, Explore, Develop, and Show. They will boost your creativity.

Ralph Ammer

Using collision detection to target enemies. Turrets rotate and aim the latest target via an `angle lerp()` between two points 🔫

I also learned how to expose custom properties for different instances of the same object. Turrets shoot and aim at different speeds ✨

#godotengine #gamedev

Careful: dumb turret ahead! Pew pew
#godotengine #gamedev