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@hyaniner example: https://www.youtube.com/watch?v=KJk1YH4cguA
same book is mentioned in comments
Designing a Mecha in GURPS Vehicles - Is It Really That Difficult?

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@hyaniner there's a GURPS ( pen&paper RPG rule-set) supplementary book for mecha fights. It's very good. It presents important "considerations". Some considerations look heavily under-utilized across many other genres.
@hyaniner oh and Path of Exile still has circling stars above models to indicate "stun"
@hyaniner " it could be also augmented reality wallhack effect in semi-realistic game" had some funny HUD ideas because of this I consider it a bit of a mental breakthrough. Interesting cornerstone/ first step would be putting HUD at depth (stereo HUD). But not sure how to make it perfectly antialiased. Anyway this is a plus bc. sure easier than models.
@hyaniner https://darthmojo.wordpress.com/2008/12/26/radiosity-renders/ < sort of relevant "false radiosity" article with nice renders.
sci-ficandy: BSG by Apple (aka radiosity renders)

So I was digging though the BSG CGI archives and ran across some early renders that used a process called radiosity.  In most cases, renders like this are only used for tests and are never seen by …

Darth Mojo
@hyaniner https://www.youtube.com/watch?v=4b94AyIm58s cool example of oldschool deferred "fake radiosity"
[Polygon fragments] Kaluzhsko-Rizhskaya line

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"Self-created content manifested from behavior patterns can lead to partial information blindness." https://en.wikipedia.org/wiki/Filter_bubble

reinvented VR stuff not referencing 90's LEEPVR paper is a very very sore point.

Filter bubble - Wikipedia

#cyberspace is mostly cool place now haha
Killzone 2 E3 2005 Announcement Trailer [High Quality]

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