@hyaniner " it could be also augmented reality wallhack effect in semi-realistic game" had some funny HUD ideas because of this I consider it a bit of a mental breakthrough. Interesting cornerstone/ first step would be putting HUD at depth (stereo HUD). But not sure how to make it perfectly antialiased. Anyway this is a plus bc. sure easier than models.
@hyaniner oh and Path of Exile still has circling stars above models to indicate "stun"

@aaaaaa_ After hearing your story about HUD at depth, I thought, “A serious cyberpunk shooter (or action game) with lots of skills? It should be interesting.” And then I remembered this game. I quite enjoyed the multiplayer of this game.

https://youtu.be/5CWwPPe1mfk?si=SKkNltj407ComkH0

Players mostly utilize the cloaking capabilities of their powered suits. So when I played this, I felt like fighting in a ghost town. Enemies appear out of nowhere from thin air. Creepy and weird, but special at the same time.

@hyaniner yeah i played it during MP test remember "busted!" Plastered over the screen.
I think my ARPG idea should work in top down for starters because it will be too chaotic. Maybe it can be hybridized sometime .Also think PvP is not very innovative recently whether it's battle royale or not.
@hyaniner Maybe it wears off sometime. Recently that Helldivers2 seems popular PvE and I saw a topic where xbox PvP idea was met with dismay. I checked out helldivers1 for curiosity cool loading screen area and couch coop but gameplay fell short of start area aesthetic by a lot. Worth to Check it out for starter area at the very least, inspiring also their progress into FP shooter

@aaaaaa_

" I saw a topic where xbox PvP idea was met with dismay."

LOL finally.

I have been waiting for a story like this for a very long time. The mainstream must one day die and another mainstream will take its place. For people like me, the shorter the cycle, the better.

@hyaniner Crysis2 is an interesting case. It was kinda first bringing in that MPEG compression artifact thing in its trailer. Also it's old school deferred ^^
https://www.youtube.com/watch?v=lOyD7SoY7LU

that compression artifact thing is quite interesting, I'll consider it pseudo-grit. The trailer soundtrack however is quite gritty. Not finished the game anyhow. Overall it failed to live up to the trailer.
OH! & saw the concept art for what they wanted to be aliens originally. It was supposed to be more involved.

Crysis 2 - Be The Weapon Trailer

YouTube

@hyaniner again thanks for reminding me- just like HUD stuff last time, this gave me an RPG idea, may be more far reaching than usual bc. it's a world/setting ^^

I'd also like to remind you about RAGE, how it had game within game, a card game! Maybe it can be regarded as some kind of "trophy fight" that's permitted in other style of games (like PvE).

@aaaaaa_ Can I understand “grit” as awesome and noticeable, and “pseudo-grit” as something done with effort but pursues efficiency rather than perfection? Yes. Crysis2 was a very interesting case, but it was a slightly disappointing game. I'm glad I found it helpful.

Rage was a game I had great expectations for, but the story at the beginning was not good so I quickly stopped playing. It's a sad case for me.

@hyaniner Your reminder about Crysis2 led me to a VERY interesting discovery last day with regards to gameplay/narrative. It's something that exists in print ( in a book). C2 vs. RAGE wow :D then we're at odds at this ( I finished RAGE multiple times).
MPEG artifacting in the trailer of Crysis2 is a story element in CD projekt's Cyberpunk now.
I think it's pseudo-grit not because it pursues efficiency but rather aimless and it's related to this:
card minigame ( would be great way to prerender 3D because it's good part on rails) not only I like RAGE start area I even dreamt with it 😆
https://www.youtube.com/watch?v=U4e3RrlRX_w
RAGE - Hardest Deck Achievement (Rage Frenzy Minigames)

YouTube

@hyaniner haha, check out this expression: "UFC Fight Night Betting Guide: Our Best Bets for Saturday, ...

Bettors Insider
https://www.bettorsinsider.com › mma

2024. jún. 7. — ... outgrit Moises over 3 rounds. Moises will look to submit and he is dangerous, especially at plus money, but with his takedown accuracy of 44 ..."

"outgrit" 🤣
presently gaming industry has trouble outgritting ewok-s (fierce little fighting machines from Endor) 🤭

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@aaaaaa_ It seems like another interesting sample for the word grit :D I woke up now. (PM 10:11.. not good ah...) I'll take a closer look at that in a moment.

The link seems not complete. Maybe this is the full link. Right?

https://www.bettorsinsider.com/mma/2024/06/07/ufc-fight-night-betting-guide-our-best-bets-for-saturday-june-8

UFC Fight Night Betting Guide: Our Best Bets for Saturday, June 8

UFC Fans, Fight Night will be at the KFC YUM! Center in Louisville Kentucky Saturday night and though the card may not be full of big names, we should still see

Bettors Insider
@aaaaaa_ And I just discovered that I missed one mention you sent me. (Sometimes it happens, Maybe it is a glitch of the Mastodon?) I'll take a look at that too. ( https://mastodon.gamedev.place/@aaaaaa_/112721892982470367 )
aaaaaa_ (@[email protected])

card minigame ( would be great way to prerender 3D because it's good part on rails) not only I like RAGE start area I even dreamt with it 😆 https://www.youtube.com/watch?v=U4e3RrlRX_w

Gamedev Mastodon
@hyaniner I found that sentence containing outgrit an interesting perspective even without context. Since we re mostly interested in grit's "subtext" ("is the underlying or implicit meaning that, while not explicitly stated, is understood" ) so I think context is not needed. And it's even followed up adding to complexity (for something as hollow-looking as MMA fights? ). Total awesome. Imagine such commentary for card game! Makes me wonder if mecha trophy fight card game was tried.
@hyaniner haha THERE ARE, multiple MMA 1on1 card games- how unexpected, and probably very much adaptable.😆
@hyaniner haha: „Evason on playing Calgary: “That’s the team that outgritted us, that’s the team that outhit us, that’s the team that outplayed us, that’s the team that embarrassed us, so there better be some learning experience.”
...could be new RPG mechanism, wonder if cards can be designed around it (& 3D for a change ). I remember there was a very rudimentary Magic the gathering PC game I used to play when demo-s were common. Maybe related to hexagons because trophy fight -> circular area?
@aaaaaa_ I'm very busy right now rebuilding Graph Search. But I can tell you that. Almost any circular geometry can be replaced with a hex. :)
@hyaniner collectible card game (CCG) " in Magic: the Gathering, a 1/3 creature will lose in combat to a 3/2 creature, which loses to a 2/1 First Strike creature, which in turn loses to the original 1/3 creature. Within the metagame of a CCG you often have three or four dominant decks, each one designed to beat one or more of the other ones. These kinds of things aren’t even necessarily designed with the intention of being intransitive, but that is what ends up happening" https://gamebalanceconcepts.wordpress.com/2010/09/01/level-9-intransitive-mechanics/
Level 9: Intransitive Mechanics

Readings/Playings See “additional resources” at the end of this blog post for further reading. This Week Welcome back! Today we’re going to learn about how to balance intransitive mechanics. As a r…

Game Balance Concepts

@aaaaaa_ Wow. This article is rich. And I love the Markov chain.

I acquired the knowledge like those throughout my 20s and 30s. Sometimes I found and learned from some resources. In some other cases, I was building and using some similar tools myself, I found out that other people had already created more sophisticated ones. This experience was a real joy to me. When I read something like that, it reminds me of those times, makes me smile, and at the same time makes me think:

@aaaaaa_ It would have been better if I had known those things when I was a teenager! During my teenage years, I had a very, very strong desire for such things, but it was difficult to find the right resources at the time.

Magic: the Gathering is a very beautiful game. I enjoyed reading the rules and cards of it. But I never owned the deck of that game, because it was some blackhole that eating money. And when I was young, I was not rich. Many trading card games are like that.

@hyaniner there was a localized/redesigned version of it in my country, used to go to tournaments and ofc it was a money-sink its kinda worthless now so pointless. We were in shock and awe when we found out some guys played it in nearby town with photocopied cards glued onto real cards and had to realize we played it all wrong all along. 🤭But trading was kinda fun too just juvenile.