The answer to "Why hasn't anyone done this already??" is oftentimes "Because nobody had this idea, or time, skill, or balls for it".
So be the first one.
(And sometimes you just need to search better)
Average privacy and security fan stuck in the body of a front-end dev, with particular interest in decentralization and censorship circumvention. And cool stuff in general.
The creator of @JumpCutterExtension also I guess.
Working on @delta and @torproject's Snowflake nowadays.
| GitHub | https://github.com/WofWca |
The answer to "Why hasn't anyone done this already??" is oftentimes "Because nobody had this idea, or time, skill, or balls for it".
So be the first one.
(And sometimes you just need to search better)
It had to happen: in-chat multi-player #Quake III Arena #webxdc app, running over @n0iroh and using the fine work of https://ioquake3.org/ folks. Quake3 app is 1.2MB but you need to download once a game file of ~50 MB. It's only one level.
Realtime-P2P-networked multiplayer gaming arranged through securely end-to-end encrypted email, from a group chat!
Both Quake3's in-game chat as well as game play messages have forward-secrecy. What a weird future, eh? :)
Just ported Quake III Arena to webxdc.
That is, you send a file to a chat with your buddies, and frag right then and there.
Has anyone encountered a web "Chat" widget (or a messenger in general) that is actually good #accessibility -wise?
I want a good reference, for @delta.
Facebook Messenger seems at least though out.
working on webxdc support in #deltatauri
Just finished implementing all the webxdc.js apis, the next steps are about hardening the sandboxing in preparation for the security audit together with @WofWca