Graham Davis

38 Followers
80 Following
22 Posts
Independent game developer. Made OddBalls on mobile/web. Now making Elemancy - an alchemy themed action card game.
Websitehttp://www.velvetycouchgames.com
Cohosthttps://cohost.org/VelvetyCouch
Didn't realize I had this, but I'm old
There are a few ravens that frequent the trees outside my home, and I love hearing them caw and call each other. It's a very comforting sound and feeling having ravens around.
Searching for #ghostoftsushima
Today in indie game dev I am attempting to merge 2 shaders (one a surface shader and one a vert/frag shader) into one, and I have no idea what I'm doing. I'm pretty sure this won't end well, but hopefully I learn something along the way...
I quite enjoyed #MinishCap, though there were a few frustrating parts. Overall it was an excellent B+ #Zelda game 👍

This week my #gamedev weeknights took me on the scary path of figuring out why GPU instancing was not working in my Unity game. I learned many things like defining shader props to use instancing, using MatPropBlocks, and how dup ProBuilder objs still create unique meshes.

The result was going from an average of 600 draw calls down to 150. This was a huge win! And while my game was already running at 180fps it gained another 40fps in the process! In the end, using Frame Debugger was a huge help.

Trying out a Zelda game I never got to play back in the day #minishcap
It’s time for some evening #gamedev fuel
Current situation: weekend #gamdev and this

I'd like to make leaving Twitter more convenient for anyone inclined to jump, and I've noticed one of the things that keeps me there is it's where a bunch of media outlets post and they don't run accounts here.

So I'm starting up a GamesIndustry.biz account that will toot out stories for people who want to keep up with industry news:

https://mastodon.social/@GIbiz