I'm thinking of doing either the character selection screen or the menus next. I don't know why I've been so easily distracted recently 🦆
I think I like the extra depth 👀 It would probably look better if I knew what I was doing, but you can't win them all 🦆
#gamedev #indiedev #madewithunityI've been doing things a bit randomly recently. There are just too many things to do 🦆
I am thinking of adding a bit of depth to the user interface, but I'm not yet sure 🦆
#gamedev #indiedev #madewithunityI am also thinking of limiting the number of active quests to one. I definitely do that for game design reasons, not because it would make designing a user interface easier 🦆
I really need to work on a way to show the player these quests 🦆
#gamedev #indiedev #madewithunityI really should add a user interface for the active quest. Also, ignore the broken dialogue text when colours are used 🦆
Just a quick showcase of cheating a non-player character and receiving a quest through a dialogue 🦆
#gamedev #indiedev #madewithunityI'm still figuring out how to display the quests properly 🦆
I've implemented a quest-like system, but I can't show it to you yet 👀 So here is the debug screen with a quest 🦆
#gamedev #indiedev #madewithunity